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World Models and Simulation

English articles about world models and simulation at Physical AI Lab.

Blender workcell layout: clearance did not fix camera occlusion

Published: October 5, 2026 by Physical AI Lab

A three-layout Blender study separated camera occlusion from gripper approach clearance: 100 mm of clearance still left all 25 sampled sightlines blocked.

Categories World Models and Simulation

Humanoid-Gym: What a Second Simulator Can Check Before Hardware

Published: September 29, 2026 by Physical AI Lab

Export a Humanoid-Gym policy from Isaac Gym and replay it in MuJoCo to locate interface and physics mismatches. A second-engine pass is a screen, not hardware proof.

Categories World Models and Simulation

ASAP: Using Real Trajectories to Correct Simulation Training

Published: September 29, 2026 by Physical AI Lab

ASAP fits a residual from real humanoid rollouts, uses it to fine-tune a policy in simulation, then deploys the policy alone. Trace each evidence boundary before transfer.

Categories World Models and Simulation

DINO-WM: Planning Actions in Visual Feature Space

Published: September 29, 2026 by Physical AI Lab

DINO-WM predicts action-conditioned visual features and plans toward a goal image without reconstructing every candidate frame. Compare rollout accuracy and executed success together.

Categories World Models and Simulation

TACTO: What Tactile Rendering Can and Cannot Validate

Published: September 29, 2026 by Physical AI Lab

TACTO renders vision-based tactile observations while an external engine supplies contact dynamics. Choose tests that separate image handling from physical fidelity.

Categories World Models and Simulation

BEHAVIOR 2026: Separating Policy Tuning from Evaluation

Published: September 29, 2026 by Physical AI Lab

BEHAVIOR 2026 assigns public indices 0–9 to reported rollouts and 10–19 to pre-final testing. Freeze the policy, evaluator and timeout before reporting a score.

Categories World Models and Simulation

ManiSkill 3: Comparing Visual Simulator Throughput Fairly

Published: September 29, 2026 by Physical AI Lab

FPS matters only after the scene, cameras, image channels and omitted pipeline work match. Use a workload table to compare ManiSkill 3 visual throughput and memory.

Categories World Models and Simulation

SIMPLER: Diagnosing Sim-to-Real Policy Ranking Mismatches

Published: September 29, 2026 by Physical AI Lab

When simulation and real trials rank robot policies differently, trace the first divergence through model inputs, action conversion and executed motion before selecting a checkpoint.

Categories World Models and Simulation

LIBERO suites: choose the right transfer test

Published: September 29, 2026 by Physical AI Lab

Spatial, Object, Goal and the 90-to-10 task boundary test different transfer claims. Preserve exposure, order and fixed starts before comparing policies.

Categories World Models and Simulation

Why action encoding changes a robot world model’s forecast

Published: September 29, 2026 by Physical AI Lab

The same robot command can give a world model different forecasts as an absolute target or a relative offset. Use paired inputs to test that failure before planning with it.

Categories World Models and Simulation
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