Skip to content

Physical AI Lab

  • Home
  • Physical AI
  • VLA Models
  • Sim-to-Real
  • Foundation Models
  • Humanoid Robots
  • 한국어
  • 日本語
  • 简体中文
  • 繁體中文

World Models and Simulation

English articles about world models and simulation at Physical AI Lab.

Stereo camera placement: count shared sightlines around a fixture

Published: October 5, 2026 by Physical AI Lab

A wider stereo baseline can improve either-camera coverage while reducing shared sightlines. Compare fixture occlusion, framing and a sideways rig move.

Categories World Models and Simulation

Cam base radius: check the roller-follower pressure angle before shrinking the cam

Published: October 5, 2026 by Physical AI Lab

The same roller-follower stroke can need a larger cam to reduce pressure angle. Compare base radius, actual contact geometry and a declared angle target.

Categories World Models and Simulation

Open or crossed belt: more wrap also changes the path

Published: October 5, 2026 by Physical AI Lab

Crossing a belt reverses direction and increases ideal wrap, but its spans still intersect. Compare actual tangent geometry before choosing a physical route.

Categories World Models and Simulation

Spur gear center distance: when the right ratio still fails to mesh

Published: October 5, 2026 by Physical AI Lab

A prescribed gear ratio can hide overlap or missed tooth engagement. Check how shaft spacing changes a fixed involute pair before trusting its animation.

Categories World Models and Simulation

How long must a Scotch-yoke slot be for a finite pin?

Published: October 5, 2026 by Physical AI Lab

A finite Scotch-yoke pin needs room around its whole rim. A measured Blender study shows how rounded ends and sideways offset change the slot-length requirement.

Categories World Models and Simulation

Will a four-bar linkage complete a crank revolution?

Published: October 5, 2026 by Physical AI Lab

A measured Blender four-bar study separates full crank rotation, missing assembly angles and a change point where two branches meet.

Categories World Models and Simulation

Slider-crank vs Scotch yoke: choosing a linear drive by its timing

Published: October 5, 2026 by Physical AI Lab

A measured Blender comparison of equal 40 mm strokes shows why a slider-crank and Scotch yoke offer different near-end windows at constant crank speed.

Categories World Models and Simulation

Gripper transport height: include the payload in collision checks

Published: October 5, 2026 by Physical AI Lab

At a 40 mm transport height, the modeled gripper cleared the sampled path while its cube penetrated the bin. Five Blender runs show why payload geometry changes the height check.

Categories World Models and Simulation

Bin width for gripper release: why object fit is not enough

Published: October 5, 2026 by Physical AI Lab

A 120 mm bin admitted the modeled closed gripper but blocked opening before release. Four Blender bin widths show why descent, opening, and withdrawal need separate checks.

Categories World Models and Simulation

Gripper opening vs. object centering: a Blender clearance test

Published: October 5, 2026 by Physical AI Lab

A wider gripper opening cleared more sampled approaches in Blender, but an off-center cube still reached one pad first. The 20-condition comparison separates aperture from alignment.

Categories World Models and Simulation
Older posts
Newer posts
← Previous Page1 … Page11 Page12 Page13 Page14 Next →

Explore Physical AI

  • Physical AI Fundamentals
  • Vision-Language-Action Models
  • Sim-to-Real Transfer
  • Robot Foundation Models
  • Humanoid Robots

View all English articles

About This Site

Physical AI Lab publishes independent, source-linked guides to embodied AI, robotics and real-world deployment.

Read the Korean edition · 日本語版を読む · 简体中文版 · 繁體中文版

© 2026 Physical AI Lab · English Edition · 한국어 · 日本語 · 简体中文 · 繁體中文