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Physical AI Lab

Differential-drive odometry: why averaging wheel travel alone misses the turn

Published: October 5, 2026 by Physical AI Lab

Averaging wheel travel gives path length, not a straight world displacement. Follow the finite turn, preserve heading and check the small-angle limit.

Categories World Models and Simulation

Mirrored robot meshes: why a quaternion cannot carry the reflection

Published: October 5, 2026 by Physical AI Lab

Equal edge lengths can hide a reflected asset. Distinguish object scale from changed mesh coordinates, and check a proper rotation before transferring a robot pose.

Categories World Models and Simulation

Planar arm Jacobians: check tip derivatives before mapping joint rates

Published: October 5, 2026 by Physical AI Lab

Validate the same finite-mesh endpoint in the same frame. Compare separate joint perturbations with geometric derivatives before converting tip velocity to joint rates.

Categories World Models and Simulation

Rigid-body inertia: check the center and axes before copying

Published: October 5, 2026 by Physical AI Lab

A central tensor, an origin tensor and a rotated tensor describe different references. Compare finite assigned-mass cuboids before transferring robot model values.

Categories World Models and Simulation

Blender camera clipping: why a nearby mesh can disappear

Published: October 5, 2026 by Physical AI Lab

A mesh can remain in place while the render camera clips it away. Compare actual frames and finite depth bounds, including a slab with no original corners inside.

Categories World Models and Simulation

Stereo depth: why one pixel matters more at long range

Published: October 5, 2026 by Physical AI Lab

The same one-pixel correspondence change gives a larger, asymmetric depth interval farther away. Compare audited synthetic rays at two depths and baselines.

Categories World Models and Simulation

Robot TCP offsets: keeping the tool tip in place

Published: October 5, 2026 by Physical AI Lab

A rotating tool can keep its flange coordinates yet move its tip. Compare the same orientation with fixed flange position or a compensated fixed TCP point.

Categories World Models and Simulation

Chain sprockets: constant rpm, varying chain speed

Published: October 5, 2026 by Physical AI Lab

Constant sprocket rpm can preserve average chain travel while hiding a within-tooth speed cycle. Compare discrete pin geometry at matched mean transport.

Categories World Models and Simulation

Multi-start lead screws: pitch versus travel per revolution

Published: October 5, 2026 by Physical AI Lab

A 2 mm thread pitch can mean 6 mm per revolution. Follow one connected start to distinguish pitch from lead and avoid a 3× ideal conversion-scale error.

Categories World Models and Simulation

Planetary gears: planet spin versus carrier rotation

Published: October 5, 2026 by Physical AI Lab

Planet spin in the fixed frame differs from spin relative to a moving carrier. Check parent rotation and the missing second member speed in a planetary model.

Categories World Models and Simulation
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