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World Models and Simulation

English articles about world models and simulation at Physical AI Lab.

Chain sprockets: constant rpm, varying chain speed

Published: October 5, 2026 by Physical AI Lab

Constant sprocket rpm can preserve average chain travel while hiding a within-tooth speed cycle. Compare discrete pin geometry at matched mean transport.

Categories World Models and Simulation

Multi-start lead screws: pitch versus travel per revolution

Published: October 5, 2026 by Physical AI Lab

A 2 mm thread pitch can mean 6 mm per revolution. Follow one connected start to distinguish pitch from lead and avoid a 3× ideal conversion-scale error.

Categories World Models and Simulation

Planetary gears: planet spin versus carrier rotation

Published: October 5, 2026 by Physical AI Lab

Planet spin in the fixed frame differs from spin relative to a moving carrier. Check parent rotation and the missing second member speed in a planetary model.

Categories World Models and Simulation

Peg insertion: how bore depth changes clearance under tilt

Published: October 5, 2026 by Physical AI Lab

Entrance clearance alone cannot establish a tilted peg’s finite insertion clearance. Compare short and deep bores, axis alignment and the actual flat tip.

Categories World Models and Simulation

Cable-carrier U-loops: the end-wall clearance a centerline check misses

Published: October 5, 2026 by Physical AI Lab

A shorter U-loop can still cross an end wall. Compare fixed-anchor placement, the shortest straight and the whole outside envelope in measured Blender geometry.

Categories World Models and Simulation

Round and relieved locating pins: orient relief for hole-spacing error

Published: October 5, 2026 by Physical AI Lab

A second round pin can bind despite individual hole clearance. Compare relief direction and combined spacing/transverse error using independently checked Blender geometry.

Categories World Models and Simulation

Two universal joints: check yoke phasing and bend-angle equality separately

Published: October 5, 2026 by Physical AI Lab

Two universal joints can match full revolutions while advancing unevenly. Compare yoke phasing and equal bend angles using independently audited native Blender geometry.

Categories World Models and Simulation

Custom gripper fingers: reach the neck without hitting the shoulders

Published: October 5, 2026 by Physical AI Lab

A pad can fit a narrow neck while its carrier hits a wider shoulder. Compare reach, pad height and placement using seven independently audited Blender geometries.

Categories World Models and Simulation

Two-link arm planning: a clear tool path can cross a blocked elbow sweep

Published: October 5, 2026 by Physical AI Lab

A clear tool path can still drive the forearm or elbow housing into a fixture. Compare two IK branches and an outside waypoint in an audited two-link model.

Categories World Models and Simulation

Enclosure screw access: check the whole driver before sizing the hole

Published: October 5, 2026 by Physical AI Lab

A bit can reach a screw while the shaft or collar hits the lid. Compare opening diameter, offset and drive depth using the complete driver envelope.

Categories World Models and Simulation
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