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World Models and Simulation

English articles about world models and simulation at Physical AI Lab.

Equal Bezier parameter steps do not mean equal travel

Published: October 6, 2026 by Physical AI Lab

A short reproducible cubic example shows why equal parameter steps bunch up waypoints and what finite-polyline resampling actually equalizes.

Categories World Models and Simulation

Four supports do not guarantee equal load sharing

Published: October 6, 2026 by Physical AI Lab

Four vertical reactions can satisfy the same three balance equations in different ways. A finite reference model explains why equal sharing needs an additional assumption.

Categories World Models and Simulation

LiDAR scan spacing: a narrow post can fall between sample directions

Published: October 6, 2026 by Physical AI Lab

A stationary finite-post experiment separates line of sight from angular sampling. Four actual ray-query cases give 1, 0, 1 and 2 target samples while keeping visibility probes outside the scan counts.

Categories World Models and Simulation

Low-speed encoder velocity: zero counts does not mean a stopped wheel

Published: October 6, 2026 by Physical AI Lab

A finite-wheel experiment compares 100 ms count windows with completed edge periods. Sparse crossings explain zero and 37.5 rpm estimates at steady 15 rpm, plus a stale period after an ideal stop.

Categories World Models and Simulation

IMU lever arms: matching orientation does not mean matching acceleration

Published: October 6, 2026 by Physical AI Lab

Matching an IMU’s axes to the robot frame does not change its measurement point. A controlled rotating assembly compares radial and axial offsets, ideal specific force and finite-difference error.

Categories World Models and Simulation

LiDAR scan deskew: one pose can bend a straight wall

Published: October 6, 2026 by Physical AI Lab

Correct ranges can form a distorted point cloud when every beam uses one sensor pose. A finite-wall experiment compares first-pose and beam-time reconstruction, with separate wall and chord errors.

Categories World Models and Simulation

Scaled mesh normals: normalization cannot fix the wrong transform

Published: October 6, 2026 by Physical AI Lab

Unit length does not make a transformed mesh normal perpendicular to its surface. A finite triangle comparison separates forward scaling, inverse transpose, reflection orientation and singular geometry.

Categories World Models and Simulation

Overhung shaft loads: why one support reaction exceeds the load

Published: October 6, 2026 by Physical AI Lab

Moving a point load beyond two shaft supports can make one reaction exceed the applied force and reverse the other. Preserve both force and moment balance, then check whether the supports permit those directions.

Categories World Models and Simulation

Gearbox backlash: the same input angle can leave two output positions

Published: October 6, 2026 by Physical AI Lab

A prescribed backlash model pairs one input angle with two output positions. Retain the approach state, define which shaft owns the width and check the zero-width control.

Categories World Models and Simulation

Short servo moves: raising the speed limit may change nothing

Published: October 6, 2026 by Physical AI Lab

Two ideal 20-degree moves with different velocity ceilings take the same time. Compare the analytic peak, finite mesh samples and the travel needed for a cruise segment.

Categories World Models and Simulation
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