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World Models and Simulation

English articles about world models and simulation at Physical AI Lab.

Hand-eye calibration: why pure translations cannot determine camera offset

Published: October 5, 2026 by Physical AI Lab

A low AX=XB residual can coexist with an undetermined mounting offset. Compare pure translations, single-axis ambiguity and a second rotation direction.

Categories World Models and Simulation

Ackermann steering: why equal front-wheel angles miss the turn center

Published: October 5, 2026 by Physical AI Lab

Check whether the two front-wheel axle lines meet on the rear-axis line. Equal nonzero steering angles can fail that ideal instantaneous constraint.

Categories World Models and Simulation

V-blocks: changing shaft diameter changes center height

Published: October 5, 2026 by Physical AI Lab

A V-block can keep shafts laterally centered while their axes change height. Check whether the ideal tangencies also fall on the finite faces.

Categories World Models and Simulation

Differential-drive odometry: why averaging wheel travel alone misses the turn

Published: October 5, 2026 by Physical AI Lab

Averaging wheel travel gives path length, not a straight world displacement. Follow the finite turn, preserve heading and check the small-angle limit.

Categories World Models and Simulation

Mirrored robot meshes: why a quaternion cannot carry the reflection

Published: October 5, 2026 by Physical AI Lab

Equal edge lengths can hide a reflected asset. Distinguish object scale from changed mesh coordinates, and check a proper rotation before transferring a robot pose.

Categories World Models and Simulation

Planar arm Jacobians: check tip derivatives before mapping joint rates

Published: October 5, 2026 by Physical AI Lab

Validate the same finite-mesh endpoint in the same frame. Compare separate joint perturbations with geometric derivatives before converting tip velocity to joint rates.

Categories World Models and Simulation

Rigid-body inertia: check the center and axes before copying

Published: October 5, 2026 by Physical AI Lab

A central tensor, an origin tensor and a rotated tensor describe different references. Compare finite assigned-mass cuboids before transferring robot model values.

Categories World Models and Simulation

Blender camera clipping: why a nearby mesh can disappear

Published: October 5, 2026 by Physical AI Lab

A mesh can remain in place while the render camera clips it away. Compare actual frames and finite depth bounds, including a slab with no original corners inside.

Categories World Models and Simulation

Stereo depth: why one pixel matters more at long range

Published: October 5, 2026 by Physical AI Lab

The same one-pixel correspondence change gives a larger, asymmetric depth interval farther away. Compare audited synthetic rays at two depths and baselines.

Categories World Models and Simulation

Robot TCP offsets: keeping the tool tip in place

Published: October 5, 2026 by Physical AI Lab

A rotating tool can keep its flange coordinates yet move its tip. Compare the same orientation with fixed flange position or a compensated fixed TCP point.

Categories World Models and Simulation
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